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Another good method is to build all the farms, roads, ports, and mining things you can do in a settlement. Also, if you know you or your allies will not attack them, you can ask for an alliance. Spread them out everywhere, then start asking for trade rights. Take that rebel town, then make a few Diplomats. Note: This cannot be done against human players. If this is successful, their front and rear will be attacked, allowing you to crush them. Then, have your cavalry cut the enemy's retreat and attack their flanks. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Put all your armies in the central plaza of the city. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Use the following tactic to fight an outnumbered foe at your settlement. After the first time, you must save, quit, and restart the game to use it again.
Unlock all factions rome total war code#
This money code can be performed once per game. And, do not forget the space between add_money and 20000. Be sure you are on the campaign map before pressing ~. Note: Gerry Edmonds notified us he had trouble with the money code. Oliphaunt - 40% bigger elephants in campaign mode Jericho - Walls fall down in siege in battle map mode
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Gamestop - 10% cheaper units in campaign mode Then, enter one of the following codes to activate the corresponding cheat function:Īdd_money 20000 - Increase money by 20,000 Press ~ during game play to display the console window. Note: Do not attempt this if your squaring off against elephants, as you will not win. Your own casualties are usually light to moderate. The combined force of your Cavalry coming forward at a charge is enough to frighten most troops or throw them back. Next, order your men to run or to charge. Then, select all of your Cavalry units and resume game play. Try to go for an even distribution if possible. Just when the battle starts, pause game play and assign each individual Cavalry unit to attack one unit from the enemy's side. If you have a large force of Heavy Cavalry and not much else, you can use these units to throw back a much larger army. If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion! | Submitted by Ferret Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. For some reason, you lose a lot less men. | Submitted by BlueMonkeyįor an almost unfailable Roman Legion setup, use this. Unlocking all Factions without playing campaigns.Īn easy way to absorb a horse charge for roman infantry is to activate a testudo.Lose with as much damage against opponent.